I built this so an AI agent can work inside Blender the way a careful 3D artist would. It uses Blender's Python API for repeatable building and checks, and an MCP connection to look at the live scene.
I used it to build a full 3D reconstruction and flythrough of Frank Lloyd Wright's Fallingwater, which you can see at fallingwater-astra.vercel.app. The skill leans hard on checking real output. It won't claim something looks right until it has looked at the actual renders.
What it does
- Turns a brief into concrete checks, like proportions, materials, lighting, animation timing and delivery format.
- Builds scenes in order: shape and camera first, then structure, materials, lighting and detail.
- Benchmarks rendering on the real scene early, before long renders or bakes.
- Renders long films as image sequences that can resume, and checks the frames before encoding them.
- Inspects the finished images and motion, reopens the saved file, and reports what was and wasn't verified.
How it works
- Confirm which Blender window, file and scene it is working on before changing anything.
- Translate the brief into checks and keep a short list of defects with evidence.
- Build in dependency order and review actual output at display size and in close crops.
- Benchmark delivery, render, then verify and package the result.
What you need
- Blender (tested on 5.1.2)
- A Blender MCP server for live scene inspection
- An agent that supports skills, such as Codex or Claude Code
Install it
npx skills add per-simmons/blender-productionOr put the folder in your agent’s skills directory: ~/.codex/skills/blender-production for Codex, ~/.claude/skills/blender-production for Claude Code.
The full instructions, and the skill itself, are on GitHub.
Try asking
- “Build a 3D model of this building from these reference photos and render a flythrough.”
- “Check this Blender scene's materials and lighting and fix the biggest visible problem.”
- “Benchmark render times on this scene, then render the film as a resumable image sequence.”
Good to know
- The skill says it cannot guarantee a perfect reconstruction from incomplete references. It defines checks and reports what it verified.
- The sequence tool checks and encodes frames but does not render missing frames or judge visual quality.




