
Shopify Editions, rebuilt
Rebuild Shopify's Winter '26 Editions page pixel for pixel, motion included, making every image and 3D model from scratch.
- Fable 5.2
- Opus 5.5
- Fable 5.1
- GPT-6 Astra
- Gemini 4 Argon
Built by Pat
I test AI models by building things. Open each model’s version, copy the exact prompt, or watch the test.
79 builds shown

Rebuild Shopify's Winter '26 Editions page pixel for pixel, motion included, making every image and 3D model from scratch.

Model the new Tesla Roadster in Blender from scratch and put it in a 3D viewer you can spin, fly and drive.

A short history film drawn like an architect's drawings, plus an interactive 3D Central Park you can click through.

A rebuild of the morphowater.com product site with its 3D can and scroll motion, using no assets taken from the original, following my clone-app-pat-pro playbook.

A first-person 3D billiards game in the browser with real ball physics, a computer opponent and shot-by-shot replay, set in a photoreal pool bar.

A rebuild of the oryzo.ai site with its 3D and motion, using no assets taken from the original.

A photoreal 3D cold brew bottle you can orbit, open and pour, built from a fictional coffee brand's kit.

A 30 to 60 second launch video for the same coffee brand, with photoreal product shots and sound.

A playable car soccer game in the browser with photoreal graphics and a computer opponent.

A rebuild of heronaiapp.com, the same Awwwards site for every model, following my free Clone App Pat Pro skill, with every image made by the model and nothing taken from the original.

Research real ads in Meta's Ad Library, then write and produce a cold brew launch campaign with static ads, a launch film, a vertical cut and three short-form videos, all rendered in code.

A native SwiftUI ordering app for the same coffee brand, modelled on the Philz Coffee app, built in Xcode and run in the iPhone simulator.

A real-time 3D simulation in the browser of the full mission, from liftoff and hot staging to the booster flying back and being caught by the launch tower's arms.

A 30 to 60 second launch video for Sonnet 5.5 built from Anthropic's launch page, following my free Launch Video Clone skill.

A first-person horror game set in an endless Level 0, with the rooms modeled and lit in Blender and a creature that hunts by sound.

A rebuild of butter.video, the same site for every model, with its 3D keychain modelled in Blender and nothing taken from the original.

A self-directed audiovisual demo in one HTML file, where every pixel and every sound is generated by code.

A complete browser dungeon crawler with a town, four random floors, loot, skills, saving and a boss the model has to beat itself.

A Tony Hawk's Pro Skater style game set in a recreation of the original Warehouse level, where every 3D model had to be built in Blender before it went into the game.

A 20-second launch film for a product each model made up, with every sound synthesized in code, set inside a launch page that opens with a torn-paper reveal.

Scenes from Moby Dick as a single web page printed like a risograph poster, where every sailor, wave and ink dot is drawn by the model's own code with no images at all, in the same format as Kevin Ngo's a small light.

A Blender test using the adidas Adizero Adios Pro Evo 3, with a product page for each model's shoe.

A test of how closely three models could copy Mana Yerba Mate's moving product page.

Three browser versions of RollerCoaster Tycoon 2, with a brief covering track building, ride testing and paying guests.

Each model chose an Awwwards winner to copy, so this test compared their website choices as well as the finished pages.

A pixel-for-pixel rebuild of an Awwwards winning site that the model picks for itself.

A product page for a mechanical keyboard whose 3D centerpiece is built in code and driven by scroll.

A playable browser clone of Rainbow Road using Mario Kart 8's drift and item mechanics.

I gave GPT-6 Astra control of Blender, the free 3D modelling software, and asked it to build three things: a flythrough of Frank Lloyd Wright's Fallingwater, the room I am sitting in right now, and a 3D model of the NEO humanoid robot embedded in a web page. You do not need to know how to code or anything about Blender to do this. Neither do I. The setup takes five minutes; the three builds took 54 hours of unattended compute and $1,771.61 in tokens. Below are the prompts, the results, and everything that broke.

From “I Gave GPT 6 Astra Blender Access (The Results Are INSANE)”

From “I Gave GPT 6 Astra Blender Access (The Results Are INSANE)”

GPT-6 Astra and Fable 5.1 built desktop iPods with click-wheel controls and songs generated to sound like the early 2000s.

Two attempts to recreate D-Day at Omaha Beach in 3D, with a timeline for watching the battle unfold.

A browser shooter test on Nuketown, with GPT-6 Astra and Fable 5.1 building the same map.

A product-page test where scrolling was meant to take a 3D dive watch apart and put it back together.

A 3D walking-machine test based on Theo Jansen's Strandbeest, with adjustable legs, gravity and ground friction.

Fable 5.1, GPT-6 Astra and GPT-5.6 Sol built browser kart racers from the same prompt.
Each model picked its own award-winning site, read the real computed styles off the live page, and rebuilt from those values until every assertion passed.

A website of their choosing, built to show off design and taste.

A real-time, interactive 3D place of their choosing — something you're inside of, not an object in a void.

A playable browser game of their choosing, with the obvious genres ruled out.

A short motion graphics piece about a real subject — no title sequences.

A full brand relaunch delivered as an agency pitch deck, collection and all.

A website of their choosing, built to show off design and taste.

A real-time, interactive 3D scene of their choosing.

A playable browser game of their choosing.

A short motion graphics piece of their choosing.

A private wealth deck answering one question: should you buy SpaceX?

A real-time ocean + whirlpool (Charybdis) from the Odyssey, everything drawn in code.

A scroll-driven photoreal 3D site built around the real IMAX Keighley camera, with an interactive shoot-the-scene finale.

A playable Odyssey game: blind the Cyclops, then escape under the rams.

Each model designs an original, award-worthy website, judged on pure taste.

A full RadioShack rebrand delivered as a PowerPoint deck with GPT Image Gen.

This build is a physically simulated 3D scene in raw WebGPU, built from nothing with no imported models or textures. Everything is drawn in code.

The second heavy build was a playable archery game: draw a real force-draw curve, loose one arrow, and thread it through twelve aligned axe-heads, with swept collision so the fast arrow can't tunnel through the rings. Every bit of it built procedurally in code.

The lightest graphics build (a scroll-driven product site for a film camera that disassembles into an exploded view as you scroll) went to GLM, and cheaply. Here is that prompt:

These are the jobs a normal week is made of: research something and write it up, design a page, build a brand. First, a research report (are data centers bad for the environment, with a focus on water use) delivered as a single designed HTML document with self-built charts and a source cited for every number.

Then a design showcase site, total creative freedom, meant to show off peak taste. Both models, given a blank canvas, independently reached for the deep ocean. GLM made NOCTILUCA, a bioluminescence field study; Kimi made ABYSSAL, a vertical survey of the deep. Here is the prompt:

And a full brand identity system for a maker of precision navigational instruments, with the logo drawn in code as real SVG, plus palette, type, and applied mockups.

From “Kimi K3 Is Here! (Better Than Opus 4.8?)”

From “Kimi K3 Is Here! (Better Than Opus 4.8?)”

From “Kimi K3 Is Here! (Better Than Opus 4.8?)”

From “Kimi K3 Is Here! (Better Than Opus 4.8?)”

From “Kimi K3 Is Here! (Better Than Opus 4.8?)”

From “Kimi K3 Is Here! (Better Than Opus 4.8?)”

From “Kimi K3 Is Here! (Better Than Opus 4.8?)”

From “Kimi K3 Is Here! (Better Than Opus 4.8?)”

From “Kimi K3 Is Here! (Better Than Opus 4.8?)”

From “Kimi K3 Is Here! (Better Than Opus 4.8?)”

From “GPT 5.6 Sol: No-Hype Full Review & Testing”

From “GPT 5.6 Sol: No-Hype Full Review & Testing”

From “GPT 5.6 Sol: No-Hype Full Review & Testing”

From “GPT 5.6 Sol: No-Hype Full Review & Testing”

From “GPT 5.6 Sol: No-Hype Full Review & Testing”

From “GPT 5.6 Sol: No-Hype Full Review & Testing”

From “GPT 5.6 Sol: No-Hype Full Review & Testing”

From “GPT 5.6 Sol: No-Hype Full Review & Testing”

From “GPT 5.6 Sol: No-Hype Full Review & Testing”

From “GPT 5.6 Sol: No-Hype Full Review & Testing”

Pat Simmons gave AI models the same builds, three to five at a time, and logged every run's cost, tokens and minutes. DeepSeek V4.1 Flash cost as little as $1.00 a build and Fable 5.1 as much as $592.37, and the two cheapest models placed low in the blind rankings. The page also lists every model's API price and the main plans, checked November 10, 2026.

Fable 5.2 costs twice as much per token as Opus 5.5. We gave both the same email thread, 48-page report, messy contact list, slide deck and small build. Three jobs were a tie, Fable won two on details, and it cost about twice as much to get there.

ChatGPT is OpenAI's all-in-one app, free or from $8 a month, with GPT-6 Astra on Plus and Pro. Qwen is Alibaba's free assistant and a family of open models you can download. Plans, sizes, licenses and Alibaba's own scores, from each company's pages.

I put Google's new frontier model through four hard builds against Opus 5.5, Fable 5.1 and GPT-6 Astra.

Turns a plain-English video idea into a ready-to-paste prompt for the Seedance 2.0 video model.

Lets Claude Code build and play 3D cities in Unreal Engine 5.8 through the official Unreal MCP plugin.
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